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The following table provides data on NeoTF class-specific commands and features.

Scout | Sniper | Soldier | Demoman | Medic | HWGuy | Pyro | Spy | Engineer | All Classes

 Scout
 Command/feature = Effect top
 _special2 = Ring of Shadows
 buildspecial = build teleporter disk
 buildspecial = use existing teleporter disk
 buildspecial2 = Radar
 radar = Radar
 _special = Radar
 detspecial = destroys teleporter disk
 tele = use teleporter disk
 warpjump = use existing teleporter disk
 shadowring = Ring of Shadows
 marker = mortar marker
 mortar = mortar marker
 detmarker = det mortar marker
 mortarmissile = fire mortar (requires marker)
 mortarfire = fire mortar (requires marker)

 Sniper
 Command/feature = Effect top
 _special2 = build Anti Missile Bag (only build one)
 _special2 = fire Laser Guided Rocket (if AM Bag already built)
 buildspecial = build Anti Missile Bag (build more than one if server permits)
 buildamlauncher = build Anti Missile Bag
 laserrocket = fire Laser Guided Rocket
 buildspecial2 = build Beam Ladder
 ladder = build Beam Ladder
 detspecial = det Anti Missile Bag
 detspecial2 = det Beam Ladder

 Soldier
 Command/feature = Effect top
 _special2 = Soldier remote (i.e. remote aircraft)
 _special2 = fire guided missile from an active remote
 togglehover = Hovers remote
 toggleboost = Remote boost
 toggleview = Switch View between player and remote
 hellfire = Homing missile
 buildspecial = SAM launcher
 samlauncher = SAM launcher
 detspecial2 = det SAM launcher
 buildspecial2 = Bomb drop
 buildspecial2 = tripmine (if no remote active)
 tripmine = tripmine

 Demoman
 Command/feature = Effect top
 _special2 = build Landmine
 buildspecial = build Landmine
 buildspecial2 = build Sensormine
 senmine = build Sensormine
 detspecial = det all Sensormines and Landmines
 saberdisc = Launches SaberDisc
 shuriken = Launches SaberDisc
 marker = mortar marker
 mortar = mortar marker
 detmarker = det mortar marker
 mortarmissile = fire mortar (requires marker)
 mortarfire = fire mortar (requires marker)

 Medic
 Command/feature = Effect top
 _special2 = anti-grenade pod
 buildspecial = anti-grenade pod
 shield = anti-grenade pod
 detspecial = det anti-grenade pod
 buildspecial2 = snark
 snark = snark
 detspecial2 = det snark
 +snarkcam = initiate snarkcam
 -snarkcam = stop snarkcam
 marker = mortar marker
 mortar = mortar marker
 detmarker = det mortar marker
 mortarmissile = fire mortar (requires marker)
 mortarfire = fire mortar (requires marker)

 HWGuy
 Command/feature = Effect top
 buildspecial = build Mortar Launcher
 _special2 = build Mortar Launcher
 detspecial = det Mortar Launcher
 buildspecial2 = Airpod
 airpod = Airpod
 detspecial2 = det Airpod

 Pyro
 Command/feature = Effect top
 _special2 = Jetpack
 buildspecial = Jetpack
 buildspecial2 = Freezethrower
 freeze = Freezethrower
 marker = mortar marker
 mortar = mortar marker
 detmarker = det mortar marker
 mortarmissile = fire mortar (requires marker)
 mortarfire = fire mortar (requires marker)

 Spy
 Command/feature = Effect top
 _special2 = Airstrike
 airstrike = Airstrike
 hoverboard ** = hoverboard
 buildspecial2 ** = hoverboard
 detspecial = det hoverboard

 **NOTE - to stop forward movement of hoverboard, hit your use key, then you can go forwards or
 backwards by hitting your forward or back key


 Engineer
 Command/feature = Effect top
 buildspecial2 = bouncepad
 bouncepad = bouncepad
 detspecial2 = det bouncepad
 _special2 = build multigun
 buildspecial = build multigun
 detspecial ** = det multiguns

 **Note, if you aim at a specific multigun, detspecial will detonate only the one you are aiming at


 All Classes
 Command/feature = Effect top
 +sg_cam = View Friendly SG
 sgcam_switch = Switch View of Friendly SG
 neotime = server time
 voxtime = server time
 neodate = server date
 serverdate = server date
 togglemenu = NeoTF build menu
 specialmenu = NeoTF build menu


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